﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YamlDotNet.Serialization;
using YamlDotNet.Serialization.NamingConventions;

public class BoxColliderDoc : DocPrimitive
{
    [YamlMember(Alias = "BoxCollider", ApplyNamingConventions = false)]
    public BoxColliderObj mfo { get; set; }
}

public class BoxColliderObj
{
    [YamlMember(Alias = "m_ObjectHideFlags", ApplyNamingConventions = false)]
    public int objectHideFlags { get; set; }

    [YamlMember(Alias = "m_PrefabParentObject", ApplyNamingConventions = false)]
    public Dictionary<string, int> prefabParent { get; set; }

    [YamlMember(Alias = "m_PrefabInternal", ApplyNamingConventions = false)]
    public Dictionary<string, int> prefabInternal { get; set; }

    [YamlMember(Alias = "m_GameObject", ApplyNamingConventions = false)]
    public Dictionary<string, uint> gameObject { get; set; }

    [YamlMember(Alias = "m_Material", ApplyNamingConventions = false)]
    public Dictionary<string, int> material { get; set; }

    [YamlMember(Alias = "m_IsTrigger", ApplyNamingConventions = false)]
    public int isTrigger { get; set; }

    [YamlMember(Alias = "m_Enabled", ApplyNamingConventions = false)]
    public int enabled { get; set; }

    [YamlMember(Alias = "serializedVersion", ApplyNamingConventions = false)]
    public int serializedVersion { get; set; }

    [YamlMember(Alias = "m_Size", ApplyNamingConventions = false)]
    public Dictionary<string,float> size { get; set; }

    [YamlMember(Alias = "m_Center", ApplyNamingConventions = false)]
    public Dictionary<string, float> center { get; set; }
}